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DOING Philosophy with (and within) Virtual Worlds

From: 2016-10-26 To:2016-10-26

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  • Thematic Line


    Modern & Contemporary Philosophy
  • Research Group


    Aesthetics, Politics & Knowledge
  • DOING Philosophy with (and within) Virtual Worlds

    A discussion with Stefano Gualeni about his book:

    Virtual Worlds as Philosophical Tools
    How to Philosophize with a Digital Hammer

    Stefano Gualeni 
    (University of Malta)

    Discutant: Alberto Romele
    (Institute of Philosophy, University of Porto)

    26th October 2016 | 15h30
    Room 303 (2nd floor)

    Free admission

     


    About the book:
    Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize?

    Virtual Worlds as Philosophical Tools (Palgrave Macmillan, 2015) tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

    About the author:
    Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.

     

    Organization:
    Research Group Aesthetics, Politics & Knowledge
    Instituto de Filosofia da Universidade do Porto - FIL/00502
    Fundação para a Ciência e a Tecnologia (FCT)

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