DOING Philosophy with (and within) Virtual Worlds
From: 2016-10-26 To:2016-10-26
Modern & Contemporary Philosophy
Aesthetics, Politics & Knowledge
26th October 2016 | 15h30
Room 303 (2nd floor)
About the book:
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize?
Virtual Worlds as Philosophical Tools (Palgrave Macmillan, 2015) tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
About the author:
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.
Research Group Aesthetics, Politics & Knowledge
Instituto de Filosofia da Universidade do Porto - FIL/00502
Fundação para a Ciência e a Tecnologia (FCT)